andrei fantana x a camera
here in romania we have a solid community of game developers. namco, vivendi, e.a., ubi, are all here representing. beside the giants with couple hundred strong teams of coders, testers and designers we have an emerging market of boutiques, smartphone app developers. we met andrei when he was still working for ubi on the latest installment of assassin’s creed. but great designers/team leaders and initiative is of high value today, when one thing is clear about these new apps. they have to fucking look amazing. from their itunes icon to their end credits. so andrei works in china today, on super top secret special gaming projects, because he is one of those great designers/leaders. this in itself is a very interesting tale to tell, and i think we will come back to it soon but leaving his day job behind, andrei fantana by night is a photographer, painter, sculptor, musician and connector. so we were eager to give him the our camera when we found out he’s back in the country for a couple of days. this is his last day in bucharest, before returning to china.
a Camera:
- fit 20 in 24
- 20 is a stupid number and this is a stupid project. I used to fit 24 in 36 back when exposing yourself took more that 1/x sec
- you worry too much. Turn me on.
- On! I turn 36 and I’m still not sure I really clicked.
- it’s still clicking though
- from time to time.
- …
- if I click you will you skip a bit ?
- listen, are you going to keep being…CLICK
P.S. – I had no idea of this project and I have no idea why. I just took it as it came and I was pleased to let it go. On to the next… keep the flow and comment























